Wizardry wont run in applewin9/21/2023 With decent GL drivers that should be above 300% if it's much below that you might have problems. The "avrg game" is the core emulation's frame rate (this system is a computer putting out a Hz screen, so the 70.00 once it settles in is correct), and "avrg video" shows how fast MAME would run if all it did was upload frames in the current configuration. A quick "tr '\200-\377' '\000-\177' " will strip the high bit from the output file but I was wondering if that's normal. I can get it to output to a file, but the high bit on each byte seems to be set. On another note, I was having some trouble getting a printout from applesoft basic using the ssc and pr#1. Thanks for looking into the glitching issue. Pics of the horizontal glitch on apple2ee on ubuntu 16.04 and mame185 compiled from source:Ĭool. I'm a bit of a noob with mame and the apple drivers so sorry if these are dumb questions. I'm finding out that I'm not very good at matching the vowel sounds in word munchers. I don't see the horizontal glitching when run on the apple2gs driver. On the apple2ee the Word Munchers game has all kinds of horizontal glitching on the screen when you're on the word grid. (I was able to get into the text control panel by holding down closed apple on booting and choosing 1 for control panel) I tried everything I could think of, but it just won't go. I did find that the open-apple or closed-apple plus arrow keys moves by a page in the menu.Īnd I can't seem to get the apple2gs into the text control panel with ctrl+open apple+escape. This makes the menu really hard to navigate as you can't get to the bottom of the list without pressing down arrow over and over. The arrow key repeat works fine on the apple2ee. I thought I'd try the MECC.chd and it's pretty cool.Ī couple of problems though, on the apple2gs for some reason the auto repeat doesn't work for the arrow keys.
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